Dawn of War: Cover

From RelicWiki

Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki

Contents

Cover

One of the unique aspects of Dawn of War compared to other RTS games at the time of its release was the use of special areas of terrain designated as cover. By effectively utilizing cover a squad can fight for far longer than they could otherwise and even win when badly outnumbered.

Cover is applied on a unit by unit basis, not to the entire squad. Part of a squad can be under cover and the remainder can be exposed. A unit is affected by cover by simply standing on the cover terrain.

You can identify cover by simply moving your mouse over the terrain. When hovering over light or heavy cover, collectively known as positive cover, your mouse cursor will have an added blue shield icon with a dashed circle around it. When hovering over negative cover, your mouse cursor will have a cross mark like on a no smoking sign. The tooltips in the bottom right of the screen can also be used to identify which type of cover the mouse cursor is over.

What is Affected

All infantry and vehicles are affected by cover, although the bonuses differ for each unit type. However, there are several exceptions to this rule:

Melee

Although not technically cover, melee bonuses function in a similar manner and so are included here for comparison. All infantry, including Necrons, capable of engaging in melee combat receive these bonuses when fighting in melee and the target is also in melee combat. This means infantry do not gain melee bonuses when attacking buildings or non-melee infantry and vehicles. If the attacker is infiltrated but undetected, it will still gain melee bonuses but the target will not until it detects the attacking units and engages them in melee as well. Units also don't count as being in melee combat while performing sync kills, although they are invulnerable. Vehicles do not receive melee bonuses. As with normal cover, there are exceptions to the rule:

Effects of cover

Light Cover

Often found on the edges of jungle forests or in shallow craters.

Ranged damage received: 75% (infantry only)
Maximum movement speed: 90%
Morale regeneration rate: 150% (infantry only)

Heavy Cover

Often found in deep craters.

Ranged damage received: 50% (75% for vehicles)
Maximum movement speed: 75%
Morale regeneration rate: 200% (infantry only)

Negative Cover

Often found in any rivers or pools of water.

Ranged damage received: 110%
Maximum movement speed: 80%

Melee Combat

Ranged damage received: 77.4%
Ranged morale damage received: 10%

Tactics for Using Cover

Stacking Damage Reduction

Besides the already significant damage reduction provided by positive cover, the effects stack with other sources of damage reduction to make the affected units nigh-impervious to ranged attacks. For example, the Smoke Launchers on Space Marine Rhinos reduce range damage for all units under the smoke by 50%. When used on units already under heavy cover, this makes the affected units take only 0.5 * 0.5 = 25% ranged damage. For units under light cover, they take 0.75 * 0.5 = 37.5% ranged damage.

Other sources of ranged damage reduction include Seer Council Conceal (50%), Kustom Forcefield (10%), or the built-in damage reduction of Entrenched Heavy Weapons Teams (50%). Note that there is a maximum of a 90% reduction to ranged and melee damage received, so damage reduction bonuses cannot be stacked indefinitely.

Cover and Melee

Combining cover with melee units is especially effective, resulting in just 58.05% ranged damage in light cover and 38.7% ranged damage in heavy cover. The morale effects also synergize very well, doubling the morale regeneration of the units while simultaneously causing them to take only 10% ranged morale damage.

For this reason, engaging melee troops in heavy cover using a ranged focused army is a recipe for disaster. The ranged troops will be unable to cause any significant physical or morale damage to the melee units. This is particularly true if the melee troops can get into melee with a unit of yours that can likewise engage in melee, allowing them to get their melee cover bonuses. Constructing buildings in or adjacent to positive cover should also be avoided for the same reason. Any melee units attacking those buildings will be provided with strong defenses against your army while they rip apart your structures.

Setting Traps

Cover can also be used to set traps for your enemy. Heavy cover offers a very appealing prize for attacking units to take advantage of. Knowing this, placing mines in heavy cover can present an unexpected surprise for any attackers, especially since mines count as ability attacks rather than physical damage, allowing them to hit for full damage despite the heavy cover. Meanwhile your opponents can only slowly move out of the heavy cover due to the movement speed penalty.

This tactic can be further enhanced with turrets when negative cover is involved. While the enemy troops are forced to move slowly through the negative cover, they are prime targets for turrets as well as mines. The turrets will also do 10% extra damage to the enemy while they are stuck in the negative cover for an extra edge against them.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

Vehicles

Chaos Rhino

Defiler

Chaos Predator

Hell Talon

Vehicles

Falcon Grav Tank

Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

Brightlance Grav Platform

Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

Vehicles

Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

Tau Barracks

Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field


 
Яндекс.Метрика
Сайт создан в системе uCoz