Dawn of War: Annihilate
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Tactics
The objective of an Annihilate game is to destroy all of your opponent's production buildings while preventing your own production buildings from being destroyed. Even if production buildings are partially built the game will not end until these are also destroyed.
In team games players sometimes build some of their production buildings in an ally's base so that they don't lose all of their buildings in one attack.
Necrons are slightly handicapped in this since the Monolith is their only production building and also because they can only build a maximum of 3, whereas other races can build up to 5 HQ buildings as well as other production buildings.
Usually when a production building is under threat of being destroyed a player will try to place another production building elsewhere so that they can survive for just a little longer.
Production Buildings
The following is a list of buildings that count as production buildings in the Annihilate victory condition.
Space Marines
Stronghold | Chapel Barracks | Machine Cult | Sacred Artifact | Orbital Relay
Chaos
Desecrated Stronghold | Chaos Temple | Machine Pit | Sacrificial Circle | Daemon Pit
Eldar
Webway Assembly | Aspect Portal | Support Portal | Webway Gate
Orks
Settlement | Da Boyz Hut | Da Mek Shop
Imperial Guard
Field Command | Infantry Command | Mechanized Command | Mars Pattern Command
Tau
Cadre Headquarters | Tau Barracks | Kroot Shaping Center | Vehicle Beacon
Necrons
Dark Eldar
Kabal Fortress | Hall of Blood | Dark Foundry
Sisters of Battle
Ecclesiarchal Chapel | Adepta Sororitas Convent | Manufactorum | Shrine of the Living Saint
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
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