Wraith (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Wraith
Wraith.jpg
Race Necrons
Version Dark Crusade v1.2
Build Info
Necron wraith icon.jpg
Hotkey W
Build Cost Resource power.gif 60  Resource cap infantry.gif 2
Build Time 45 s
Built From Dormant Monolith, Restored Monolith
Unit Size 1
Requires Summoning Core
Limit None
Unit Stats
Hitpoints 500/1
Armour Infantry Heavy Medium
Morale Immune/-/-
Unit Mass 20
Move Speed 24
Sight Radius 20 (detection 20)
Weapons
Ranged None
Melee Wraith Claw



Contents

Wraith

Fast and deadly creatures that can temporarily Phase Shift to avoid all damage. Wraiths don't have any ranged weaponry but are devastating in melee.

Wraiths start with a 40% reduction to ranged damage.

Wraiths can be repaired by Builder Scarabs, but only by one member of the squad at a time. Wraiths only naturally regenerate health when not in combat.

Note: Wraiths can uncapture Strategic Points, Critical Points and Relics, but not capture them.

Tactics

As the only necron unit that can uncapture Strategic Points, Critical Points and Relics besides Builder Scarabs, Wraiths have an important secondary non-combat role in that they can uncapture these points from enemies. While not able to capture them on their own, this remains quite useful as it reduces the enemies economy and would not increase your economy even if they could capture it.

While generally not as useful as a squad of Necron Warriors in combat, Wraiths can nonetheless be quite effective against targets which are unable to deal effective damage to them due to their armor type. Wraiths are also fairly fast moving and can tie up enemy ranged infantry while Necron Warriors take them out from afar. Wraiths can also make incredibly good decoys both by using their phase shift ability, which temporarily makes them immune to all damage (a fact which will not deter enemy units from trying to do so anyways unless they receive specific orders), and the fact that their melee kill animation is extraordinarily long, a time during which they are also immune to damage (this however, rarely happens). Phase Shift also allows Wraiths to serve as effective scouts and detectors (they can detect cloaked items) for a larger force or for reconnaissance, such as deepstriking Flayed Ones.

Wraiths are perfect units to stop a Take and Hold countdown. With their phase ability activated, it is nearly impossible to kill them before they decap a point unless you have overwhelming firepower.

Abilities

Reassemble

Reassemble
PassiveAbility icon.jpg Requires Nothing
Target Types Own unit
Range 0
Area of effect 0 Cooldown time Passive ability
Effects Necrons have the uncanny ability to reassemble themselves even after taking severe damage. If the Wraith is killed there is a 25% chance that it will stand back up with 30% of its original Hitpoints.

Phase Shift

Phase Shift Hotkey: H
Necron phase shifter icon.jpg Requires Awakened Monolith
Target Types Own unit
Range 0
Area of effect 0 Cooldown time 45 s
Effects The Wraith becomes invulnerable for 10 seconds. During this time the Wraith itself is also unable to attack enemy units.

Weapons

Wraith Claw

Wraith Claw
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 57.0 114.0 95.0 76.0 57.0 47.5 19.0 9.5 4.0 NA 47.5 19.0 4.0 57.0 19.0 2 1 45 50 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 0.25 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Wraith Flight

Wraith Flight Hotkey: W
Necron wraith boost icon.jpg Cost Resource power.gif 75  Research Time 30 s
Researched From Summoning Core
Requires Awakened Monolith
Effects </b>
  • Wraith movement speed increased by 25%
  • Wraith Armour Class upgraded to Infantry Heavy High
  • Wraith's reduction to ranged damage is increased to 80%


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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