Necron Lord of All Kaurava

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Commander Unit
Necron Lord of All Kaurava
Race Necrons
Version Soulstorm v1.2
Build Info
SSnecron lord icon.jpg
Hotkey L
Build Cost Resource power.gif 150 
Build Time 60 s
Built From Dormant Monolith
Unit Size 1
Requires Nothing
Limit 1
Unit Stats
Hitpoints 1800/2
Armour Commander
Morale 400/11/50
Unit Mass 25
Move Speed 16
Sight Radius 30 (detection 0)
Weapons
Ranged Staff of Light
Melee Staff of Light (melee)



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Contents

Necron Lord of All Kaurava

The Necron Lord of the arising Necron forces who fought the Eldar a millenia ago in the Kaurava system. His stonghold is based on Kaurava III, in the Coastal Imossa.

Tactics

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Abilities

Teleport

Teleport Hotkey: J
Teleport.jpg Requires Nothing
Target Types Terrain
Range 80
Area of effect None Cooldown time 40 s
Effects The Necron Lord teleports through intervening terrain directly to the targeted location. At full charge the Necron Lord will have 1 2/3 jumps available, requiring 66.7 s to recharge from empty.

Chronometron

Chronometron Hotkey: C
Necron chronometron icon.jpg Requires Chronometron Research
Target Types All enemy units
Range 0
Area of effect 20 Cooldown time 70 s
Effects Time around the Necron Lord slows down and enemy units within the area of effect get their movement speed reduced by 40%. The ability only lasts for 15 s, but refreshes every 2 s until 18 s, potentially extending the ability to 33 s long for a single target or slowing new units that fall within the area of effect during the refresh.

Also has a passive movement speed reduction of 10% to all enemy units within a radius of 5 from the Necron Lord.

Phase Shifter

Phase Shifter Hotkey: H
Necron phase shifter icon.jpg Requires Phase Shifter Research
Target Types All allied Necron units
Range 0
Area of effect 10 Cooldown time 90 s
Effects The Necron Lord and any friendly troops within the area of effect have their morale restored, become invulnerable, gain 10 health per second, and cannot use their weapons for 15 s. The health regeneration effect is tripled by the Phylactery for the Necron Lord only. Refreshes every second and does not persist, affecting only the units within the area of effect during that second.

Lightning Field

Lightning Field Hotkey: L
Necron lightning field icon.jpg.jpg Requires Lightning Field Research
Target Types Anything
Range 6
Area of effect 5 Cooldown time Variable
Effects 90% of the damage taken by the Necron Lord in melee is reflected back and also inflicted on the enemy. All of the damage taken by the Lord in melee adds by the ability's charge along with 45% of the damage inflicted by the Necron Lord in melee. The ability can store a maximum of 900 points of damage. The stored energy can be unleashed as a storm of lighting in a circle around the target when the ability has reached at least a 20% charge. When cast, the ability deals a flat 315 damage to all enemy targets at maximum charge, although damage scales smoothly as the ability charges up.

Solar Pulse

Solar Pulse Hotkey: P
Necron solar pulse icon.jpg Requires Solar Pulse Research
Target Types Target ground
Range 15
Area of effect 20 Cooldown time 70 s
Effects Creates a Solar Pulse on the targeted location that blinds the enemy and guides the Necrons. Enemy units within its area of effect have their sight range and detection range reduced to 10% and are unable to use ranged weapons. Also, the Solar Pulse has a sight and detection radius of 15. The Solar Pulse lasts for 20 seconds.

Mass Resurrection

Resurrection Orb Hotkey: M
Necron mass resurrection icon.jpg Requires Resurrection Orb Research
Target Types Friendly destroyed Necron Warriors, Flayed Ones, Wraiths, and Immortals
Range 0
Area of effect 26 Cooldown time 180 s
Effects All destroyed Necron Warriors, Flayed Ones, Wraiths and Immortals within the area of effect reassemble and stand up with 30% of their original hit points. This ability also provides a passive 25% bonus to the chance Necron troops within a radius of 25 will get up on their own when slain. The Necron Lord cannot resurrect troops beyond the current maximum squad population plus 4 when casting this ability.

Veil of Darkness

Veil of Darkness
PassiveAbility icon.jpg Requires Veil of Darkness Research
Target Types All friendly units and buildings
Range 0
Area of effect 20 Cooldown time Passive ability
Effects A permanent passive ability that makes the Necron Lord and friendly units and buildings within the area of effect infiltrated as long as the Necron Lord has at least 50% health.

Nightmare Shroud

Nightmare Shroud Hotkey: N
Necron nightmare shroud icon.jpg Requires Nightmare Shroud Research
Target Types All enemy Infantry, Heavy Infantry, Commanders, and Daemon Medium
Range 0
Area of effect 15 Cooldown time 95 s
Effects All nearby enemy infantry are forced to flee the Necron Lord for 8 s and any morale-vulnerable troops take 100,000 morale damage.

Essence of the Nightbringer

Essence of the Nightbringer Hotkey: S
Necron nightbringer icon.jpg Requires Essence of the C'tan Gods
Target Types Self
Range 0
Area of effect 0 Cooldown time 300 s (shared with Deceiver)
Effects The Necron Lord channels the essence of the unstoppable C'tan god the Nightbringer. After 60 seconds the Nightbringer manifestation disappears and the Necron Lord is returned. If the Necron Lord has Lightning Field researched, any charge on the ability will be lost.

Essence of the Deceiver

Essence of the Deceiver Hotkey: D
Necron deceiver icon.jpg Requires Essence of the C'tan Gods
Target Types Self
Range 0
Area of effect 0 Cooldown time 300 s (shared with Nightbringer)
Effects The Necron Lord channels the essence of the shadowy C'tan god the Deceiver. After 60 seconds the Deceiver manifestation disappears and the Necron Lord is returned. If the Necron Lord has Lightning Field researched, any charge on the ability will be lost.

Gaze of Flame

Weapons

Staff of Light

Staff of Light (melee)

Weapon Upgrades

Skinning Blades

Warscythe Blades

Necrontyr Sigils

Gauss Flux Arc

Researchable Upgrades

Wargear

Skinning Blades

Warscythe Blades

Necrontyr Sigils

Gauss Flux Arc

Death Mask

Reinforced Body

Gaze of Flame

Improved Necrodermis

Death Grip

Cloak of the C'tan

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  • Necron Lord of All Kaurava

The Dawn of War Player's Guide

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Infantry

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Skull Probe

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Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

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Buildings

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Buildings

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Buildings

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Buildings

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Buildings

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Purgatus Mine Field


 
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