Avatar of Khaine

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Commander Unit
Avatar of Khaine
Eldaravatar.jpg
Race Eldar
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Avatar icon.jpg
Hotkey A
Build Cost Resource requisition.gif 400 Resource power.gif 400  Resource cap infantry.gif 5
Build Time 90 s
Built From Aspect Portal
Unit Size 1
Requires Webway Assembly, Support Portal, Soul Shrine, Annihilate the Enemy, and a captured Relic
Limit 1
Unit Stats
Hitpoints 15000/0
Armour Daemon High
Resource Bonus Resource cap infantry.gif +4
Unit Mass 100
Move Speed 20
Sight Radius 25 (cannot detect)
Weapons
Ranged None
Melee Wailing Doom



Contents

Avatar of Khaine

"I am Kaela Mensha Khaine."

The Avatar of Khaine is a manifestation of the Eldar god of war - Kaela Mensha Khaine, also known as the bloody-handed god for his killing of the Eldar hero Eldanesh. He is a being with a skin of iron and a molten core, his mighty spear leaving naught but destruction in his burning footsteps.

The Avatar of Khaine increases the maximum potential support cap by 10, but the support cap must still be increased by Webway Gates to build more vehicles.

Note: The Avatar of Khaine gains 2 HP per second while in combat. It is sufficient for the Avatar to merely be under attack to receive his health regeneration bonus, he does not need to attack something himself.

Tactics

Unlike other relic units, the Avatar of Khaine's combat abilities, though superb, are not his most useful trait. The Avatar increases potential max squad cap to 24 and vehicle cap to 30 (bear in mind that you will need additional Webway Gates to accompany the increase) and halves production times at Webway Assemblies and Aspect Portals. These bonuses only last while the Avatar is alive, so many players choose to leave him in their base. The extra units he allows to be built can be used to counter enemy relic units without risking his bonus, and can also prevent small strike teams (like Deep Striking Dreadnoughts) from wreaking havoc on your base. Should you choose to take the Avatar into combat he will prevent nearby infantry from taking morale damage. As with other relic units, make sure to keep the enemy from surrounding and trapping him. NOTE: One interesting feature of the Avatar is that, with a Farseer keeping him company but otherwise not engaging enemies but keep on casting Guide on the Avatar, the Avatar would most likely win over any other Relic Unit (even the dreaded Bloodthirster).

Note that it is necessary to be at 15 squad cap or below to produce the Avatar. Many Eldar players will have more than 15 squad cap, so it is best to wait until the Avatar build time is almost complete before killing off cheap squads. These squads can then be rebuilt once the Avatar is produced.

Abilities

Inspiring

Inspiring
PassiveAbility icon.jpg Requires Nothing
Target Types Friendly units
Range Infinite
Area of effect 30 Cooldown time Passive ability
Effects </b>
  • Friendly units within the area of effect of the Avatar do not take any morale damage
  • Total Squad cap and total Vehicle cap are increased to 24 and 30 respectively (Webway Gates must still be built to reach these values)
  • Units produced at the Webway Assembly and Aspect Portal have their build times halved

Weapons

Wailing Doom

Wailing Doom
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 176.3 304.7 243.8 365.6 322.7 48.8 250.9 288.0 200.2 288.0 182.8 81.4 108.2 319.8 179.4 62.5 125 640 660 20

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 0.7 s
Area of Effect 0 Requires None

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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