Warp Spider Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Warp Spider Squad
Eldarspider.jpg
Race Eldar
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Warp spider icon.jpg
Hotkey W
Build Cost Resource requisition.gif 240 Resource power.gif 60  Resource cap infantry.gif 2
Build Time 32 s
Built From Aspect Portal
Squad Size 4/8
Requires local Warp Spider Aspect Stone
Limit 3
Unit Stats
Hitpoints 615/1
Armour Infantry Heavy Medium
Morale 600/10/150
Death Penalty -20
Unit Mass 15
Move Speed 16
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 60 Resource power.gif 15 
Reinforce Time 12 s
Weapons
Ranged Death Spinner
Melee Knife



Contents

Warp Spider Squad

"Fully materialized and prepared for war."

Members of one of the rarest Aspect Warrior paths, Warp Spiders are elite amongst their own kind. While other Eldar would cringe at entering the Warp for any reason, the Warp Spiders do it regularly. Their monofilament weaponry is effective against almost all infantry.

They are inspired by the small, spider-like creatures which guard the Craftworlds, protecting the souls of dead Eldar against attack. Moving quickly through the wraithbone, they strike hard, fast, and without warning, just as their namesakes do.

Note: In Soulstorm, Warp Spider Squads require two slots in Falcons and Webway Gates.

Tactics

A major tactic for using Warp Spiders is to take advantage of their excellent mobility due to their teleportation. Slow moving close combat units will find it difficult to engage Warp Spiders, making them easy targets. Additionally, Haywire Bombs make them good to use as a defense against some vehicle assaults or as a compliment to a raid on enemy headquarters.

Warp Spiders do good damage against infantry of all types, and can be deployed from jumping Falcon Grav Tanks in order to take full advantages of their Warp backpacks.

One option for playing against the Warp Spiders is to tie them up in combat. However, this tactic requires the Eldar player to be unskilled enough not to use screening units, such as Howling Banshees and the Seer Council, and the Warp Spiders can just teleport away.

Squad Leaders

Max Squad Leaders Allowed: 1

Warp Spider Exarch

Note: In Dark Crusade, the Warp Spider Exarch also increases the squad cap by 1.

Warp Spider Exarch Hotkey: L
Eldar squad warp spider exarch council.jpg Cost Resource requisition.gif 100 Resource power.gif 25  Build Time 15 s
Requirements Soul Shrine
Effects Increases the squad's weapon damage by 15%.

Abilities

Teleport

Teleport Hotkey: J
Teleport.jpg Requires Warp Spiders
Target Types Terrain
Range 70
Area of effect None Cooldown time 70 s
Effects Warp Spiders jump through the warp and appear at the target location. A full charge allows 2 jumps before needing to recharge, requiring 140 s total to recharge from empty.

Haywire Bombs

Haywire Bombs Hotkey: H
Haywirebombs icon.jpg Requires Warp Spider Equipment
Target Types Enemy ground vehicles and buildings
Range 18
Area of effect 0 Cooldown time 120 s
Effects Warp Spiders throw a powerful Haywire Bomb to damage an enemy vehicle or structure.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
- - - - - - 600-675 800-900 800-900 - 600-675 800-900 600-675 - - 0 800 900 0

Weapons

Death Spinner

Death Spinner
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 25.7 23.6 21.5 19.3 16.3 8.6 3.2 2.2 0.7 3.2 4.3 2.1 1.5 16.3 0.9 2.6 4 31 35 0.5
With Exarch: 29.6 27.1 24.7 22.2 18.7 9.9 3.7 2.5 0.7 3.7 5.0 2.4 1.7 18.8 1.0 2.6 4 35.7 40.3 0.5
With Improved Optics: 32.1 29.5 26.9 24.1 20.4 10.8 4.0 2.8 0.7 4.0 5.4 2.6 1.9 20.4 1.1 2.6 5 38.8 53.8 0.5
With Improved Optics + Exarch: 36.9 33.9 30.9 27.7 23.5 12.4 4.6 3.2 0.7 4.6 6.2 3.0 2.2 23.5 1.3 2.6 5 44.6 61.9 0.5
With Superior Optics: 44.9 41.3 37.7 33.7 28.6 15.1 5.6 3.9 0.7 5.6 7.6 3.6 2.7 28.6 1.5 2.6 5 54.3 75.3 0.5
With Superior Optics + Exarch: 51.6 47.5 43.4 38.8 32.9 17.4 6.4 4.5 0.7 6.4 8.7 4.1 3.1 32.9 1.7 2.6 5 62.5 86.6 0.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 0.5 s
Area of Effect 0 Requires Nothing

Knife

Knife
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 5.1 6.3 2.8 3.4 1.6 1.6 1.6 1.6 1.6 1.6 1.6 1.6 1.6 3.3 1.6 1.1 2 5 8.5 1.5
With Exarch: 5.8 7.2 3.2 3.9 1.6 1.9 1.6 1.6 1.6 1.6 1.6 1.6 1.6 3.8 1.6 1.1 2 5.8 9.2 1.5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 0.6 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Warp Spider Equipment

Warp Spider Equipment Hotkey: S
Haywire grenades research icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 45 s
Researched From Aspect Portal
Requires Nothing
Effects

Wargear: Improved Optics

Wargear: Improved Optics Hotkey: G
Infantryaccuracy1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Nothing
Effects

Wargear: Superior Optics

Wargear: Superior Optics Hotkey: G
Infantryaccuracy2 icon.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 60 s
Researched From Soul Shrine
Requires Wargear: Improved Optics, Moblize to War
Effects

Wargear: Reinforced Armour

Wargear: Reinforced Armour Hotkey: A
Infantryhealth1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Nothing
Effects

Wargear: Enhanced Reinforced Armour

Wargear: Enhanced Reinforced Armour Hotkey: A
Infantryhealth2 icon.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 60 s
Researched From Soul Shrine
Requires Wargear: Reinforced Armour, Moblize to War
Effects
  • Increases the maximum HP of Guardians by a further 25% to 329.
  • Increases the maximum HP of Rangers by a further 15% to 370.
  • Increases the maximum HP of Howling Banshees by a further 200 and the Howling Banshee Exarch by a further 205 to 675 and 875 respectively (870 and 1230 respectively with Call of War).
  • The mass of Howling Banshees is increased by a further 10 (20 total), making them even less vulnerable to knockback attacks.
  • Upgrades the armor type of the Howling Banshees from 'Infantry High' to 'Infantry Heavy Medium,' providing further protection from attacks.
  • Increases the maximum HP of Dark Reapers by a further 15% and the Dark Reaper Exarch by a further 25% to 597 and 1008 respectively.
  • Increases the maximum HP of Fire Dragons and the Fire Dragon Exarch by a further 25% to 782 and 1055 respectively.
  • Increases the maximum HP of Warp Spiders and the Warp Spider Exarch by a further 25% to 884 and 1244 respectively.
  • Increases the maximum Morale of Warp Spiders by a further 100 to 800.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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