Pathfinder Team

From RelicWiki

Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki


Dawn of War Squad
Pathfinder Team
TauPathFinders.jpg
Race Tau
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Tau pathfinder icon.jpg
Hotkey P
Build Cost Resource requisition.gif 150 Resource power.gif 40  Resource cap infantry.gif 2
Build Time 24 s
Built From Tau Barracks
Squad Size 2/5
Requires Path to Enlightenment
Limit None
Unit Stats
Hitpoints 350/1
Armour Infantry Medium
Morale 300/10/150
Death Penalty -28
Unit Mass 10
Move Speed 22
Sight Radius 50 (detection 30)
Reinforcement
Reinforce Cost Resource requisition.gif 75 Resource power.gif 20 
Reinforce Time 12 s
Weapons
Ranged Pulse Carbine
Melee Pulse Carbine (melee)



Contents

Pathfinder Team

"We will be your eyes and ears."

Members of the Pathfinder Team are the true scouts of the Tau army. Often working in conjunction with Devilfish Troop Carriers the Pathfinders function as forward spotters for the rest of the army. With their superior sight radius, Pathfinders are ideal for supporting Fire Warrior Teams and Skyray Missile Gunships by spotting enemy units.

Should a particular troublesome opponent come along, the Pathfinder Team can use their markerlights to help their brethren focus their fire better.

Pathfinders are one of the three detector units of the Tau army, the others being the Vespid Stingwing Strain and the Ethereal.

Pathfinders take 40% more morale damage than other units.

Tactics

Pathfinder Teams are support units that have three specialized uses:

  • detect infiltrated units.
  • provide vision at an increased range for Fire Warriors and other long-ranged units.
  • allow priority targets to be quickly eliminated.

In addition, their Pulse Carbines slow the movement speed of advancing enemies. But because of their low health and short range it is safer to keep them away from enemies.

Pathfinder Teams should only comprise a small part of your force as their firepower and durability are limited. Mark Target is best used on an enemy commander, vehicle, or elite heavy infantry such as Obliterators or Terminators. Allowing the quick destruction of a powerful unit will make the Pathfinder Team cost-effective even if they do not survive long.

When considering reinforcing the squad, remember that they are costly and that they do very little damage to enemies. Also the true purpose of the Pathfinders (detection, sight and Mark Target) can be achieved without reinforcing. However, reinforcing the Pathfinders does increase their survivability. With just two units in the squad, they can often be taken out before there is time to respond. More units also increases the slowing effect of the Pathfinder's Pulse Carbines.

Abilities

Mark Target

Mark Target Hotkey: M
Tau mark target icon.jpg Requires None
Target Types Any non-building enemy unit
Range 35
Area of effect Entire squad Cooldown time 45 s
Effects The marked squad takes 75% more damage from ranged weaponry for 20 seconds.

Weapons

Pulse Carbine

Pathfinder Team Pulse Carbine
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 3.2 6.3 5.8 5.3 3.7 2.1 0.9 0.9 0.9 0.9 2.1 1.6 0.9 3.7 0.9 0.5 2 20 25 2

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 1.5 s
Area of Effect None Requires Nothing
Notes Units hit by the Pulse Carbine have their squad's movement speed reduced by 8% for 2.5 seconds. This effect stacks.

Pulse Carbine (melee)

Pathfinder Team Pulse Carbine (melee)
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 3.0 6.0 5.0 4.0 3.0 1.0 1.5 1.0 1.0 1.0 1.5 1.0 1.0 2.0 1.0 1 2 10 10 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect None Requires Nothing

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

Vehicles

Chaos Rhino

Defiler

Chaos Predator

Hell Talon

Vehicles

Falcon Grav Tank

Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

Brightlance Grav Platform

Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

Vehicles

Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

Tau Barracks

Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field


 
Яндекс.Метрика
Сайт создан в системе uCoz