Raptor Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dark crusade appicon.png This article has been updated for Soulstorm.
The Dark Crusade version is now archived.


Dawn of War Squad
Raptor Squad
SS Raptors.jpg
Race Chaos
Version Soulstorm v1.2
Build Info
Raptor icon.jpg
Hotkey R
Build Cost Resource requisition.gif 240 Resource power.gifResource cap infantry.gif 2
Build Time 42 s
Built From Chaos Temple
Squad Size 4/10
Requires Nothing
Limit None
Unit Stats
Hitpoints 405/0.5
Armour Infantry Heavy Medium
Morale 300/10/150
Death Penalty -20
Unit Mass 18
Move Speed 24
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 60 Resource power.gif
Reinforce Time 12 s
Weapons
Ranged Bolt Pistol
Melee Chainsword



Contents

Raptor Squad

"Raptors..to the hunt."

Like the bird of prey they are named after, the Raptor Squads are infamous and feared for jumping right into the midst of the enemy, and brutally butchering the enemy with their menacing Chainswords.

Commonly seen jumping around the battlefield and landing where the enemy is weak, the Raptors are the perfect surgical strike troops and for inflicting random terror.

The Raptor Squad utilize jump packs to move quickly across the battlefield. Equipped for close-combat, they cannot generally outfight close-combat specialists, but are deadly against standard troops.

Tactics

Raptor Squads are the jump infantry of Chaos. They allow you to cross distances extremely quickly and even traverse terrain otherwise impassable, providing a direct path into or out of combat. Raptor Squads shine in close combat situations, and are ideally used against ranged squads that cannot compare to their melee skill. Examples include Fire Warrior Teams or Guardsmen Squads. They grant the ability to get into melee combat from outside an enemy's range, quickly closing the gap with the Jump ability and tying up enemy ranged firepower.

Like other Jump infantry, Raptors cannot compare to dedicated close combat specialists such as the Eldar's Howling Banshee Squads or the Orks' Nobz Squads. However, unlike other Jump infantry, Raptors can be equipped with Flamers, allowing them to break the morale of skilled close combat specialists. This lowers their accuracy and thus their damage, making them more manageable for the Raptor Squad.

When backed with a well-equipped Champion, Raptors can actually go toe-to-toe with many close-combat specialists. Berserk Fury gives them an edge, and Speed Fiends allows them to easily cut down fleeing troops. When the DPS of the Champion is factored in, Raptors become a much better choice than other jump troops, and remain viable most of the game. The only caveat is their high cost, which makes them less effective, despite early availability. They also lack the ability to jump twice, unlike most other jump troops, so you have to make a hard choice between being able to pull out at any time or to jump in quickly to an enemy.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Raptor Aspiring Champion

Raptor Aspiring Champion Hotkey: L
Aspiring raptor icon.jpg Cost Resource requisition.gif 65 Resource power.gif 10  Build Time 20 s
Requirements Chaos Armoury
Effects

Abilities

Jump Packs

Jump Packs Hotkey: J
Jump.jpg Requires Nothing
Target Types Terrain
Range 70
Area of effect None Cooldown time 60 s
Effects The Raptor Squad quickly jumps over any intervening terrain to another location. At full charge the Raptor Squad will have one jump available using 66% of the charge, requiring 90 s to recharge from empty.

Speed Fiends

Speed Fiends Hotkey: S
Speedfiends icon.jpg Requires Jetpack Boosters Research
Target Types Self
Range 0
Area of effect Entire squad Cooldown time 60 s
Effects The Raptor Squad's movement speed is increased by 40% for 7 seconds.

Weapons

Bolt Pistol

Bolt Pistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 1.6 5.1 5.1 5.0 5.1 2.2 1.6 1.6 1.6 1.6 2.9 1.6 1.6 5.6 1.6 2.1 4 12 15 1.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 85% Refire Rate 0.8 s
Area of Effect None Requires Nothing

Chainsword

Chainsword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 18.0 23.8 20.0 20.6 13.5 9.9 3.3 3.3 3.3 3.3 8.8 4.1 3.3 20.0 3.3 3.9 12 49 59 5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Maximum Weapon Upgrades Allowed: 2 (4 with Heavy Weapon Increase).

Flamer

Flamer Hotkey: F
Upgrade flamer.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 9.9 16.9 14.0 12.6 9.8 5.8 1.6 1.0 1.0 1.0 4.2 2.1 1.0 9.9 1.0 22.5 22.5 12 16 0.5

Cost Resource requisition.gif 35 Resource power.gif 10  Range 25 Setup Time 0 s
Build Time 10 s Accuracy 100% Refire Rate 0.5 s
Area of Effect Radius 10 in 20 degree arc Requires Chaos Armoury
Notes Reduces the target's health by 1 every second for 8 s (does not stack). The Flamer has 70% accuracy when firing on the move. It cannot target air units.

Researchable Upgrades

Heavy Weapon Increase

Heavy Weapon Increase Hotkey: D
Extra Heavy Weapons.jpg Cost Resource requisition.gif 75 Resource power.gif 100  Research Time 45 s
Researched From Chaos Armoury
Requires Desecrated Fortress
Effects

Jetpack Boosters Research

Jetpack Boosters Research Hotkey: J
Speedfiend icon.jpg Cost Resource requisition.gif 45 Resource power.gif 25  Research Time 60 s
Researched From Chaos Temple
Requires Chaos Armoury
Effects Allows Raptor Squads to use the Speed Fiends ability.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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