Chaos Rhino

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Vehicle
Chaos Rhino
Rhino.jpg
Race Chaos
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Rhino icon.jpg
Hotkey R
Build Cost Resource requisition.gif 95 Resource power.gif 70  Resource cap vehicle.gif 0
Build Time 18 s
Built From Machine Pit
Unit Size 1
Requires Nothing
Limit 3
Unit Stats
Hitpoints 2000
Armour Vehicle Medium
Unit Mass 50
Move Speed 32
Sight Radius 30 (cannot detect)
Weapons
Ranged None
Melee None



Contents

Chaos Rhino

"We will deliver pure evil into the heart of the battle."

The Chaos Rhino is a tough, reliable troop transport, able to get troops quickly into a fight. It can provide a smoke screen to cover an army's advance. Chaos Rhinos cannot transport Obliterators.

Tactics

The Chaos Rhino transport is a personnel carrier without any frills. It does not jump, teleport, or burrow. It carries up to two full squads at once, shuttling them directly to the battlefield. Pathfinding is an issue and may require micromanagement. While the Rhino may not be small and nimble enough to discreetly work its away around the backs of enemy bases, it is indeed capable of moving troops to the battle lines quickly. In this respect, they earn their value as soon as heavy battles begin, shuttling reinforcements faster than the enemy can handle.

Chaos Rhino transports are also invaluable when upgraded with Smoke Launchers. Each usage of a Smoke Grenade reduces morale and physical ranged damage taken by 50%. This effect stacks both with cover or with another Smoke Grenade, up to a cap of -75% ranged / morale damage taken. Two Smoke Grenades, or a Smoke Grenade and Heavy Cover will achieve that -75% barrier.

Since Smoke Grenades only affect ranged damage taken, Chaos's melee-centered troops such as Khorne Berzerker Squads and Possessed Squads are well-suited to charging into a Smoke Grenaded area, taking advantage of the cover while still dealing full melee damage.

Though Rhino transports lack weaponry, they can be used offensively in a "ramming" role. When a vehicle tries to move through a space occupied by a squad, the vehicle's movement takes precedence and the squad moves out of the way, then re-forms. This can be used to beneficial effect against enemy squads with set-up timed weapons, such as Tactical Space Marines with Heavy Bolters or Tau Fire Warriors.

To achieve this "ramming" effect in-game, use the "Move" command and click directly behind the [Dawn of War: Squad System|squad]] in question. The technique requires practice and is highly micromanagement-intensive, but should become second nature. It can be replicated with any vehicle, but Rhino transports are especially useful due to their nature of being close to the enemy due to having dropped off friendly troops.

Abilities

Smoke Launchers

Smoke Launchers Hotkey: S
Smokelaunch icon.jpg Requires Chaos Smoke Launchers Research
Target Types All units and buildings
Range 30
Area of effect 15 Cooldown time 90 s
Effects Ranged and ranged morale damage received by all units in the area of effect reduced by 50% for 15 seconds. This effect can be stacked.

Transport Vehicle

Transport Vehicle
Unload here.jpg Requires Nothing
Target Types Friendly units capable of being transported
Range 0
Area of effect None Cooldown time 0 s
Effects This vehicle has troop carrier capacity. It has room for 2 [Dawn of War: Squad System

Death Explosion

Death Explosion
PassiveAbility icon.jpg Requires Nothing
Target Types Any friendly units or buildings
Range Self
Area of effect variable Cooldown time None
Effects When the Chaos Rhino is destroyed, there is a chance the Chaos Rhino will explode and send nearby units flying in one and only one of the following ways. Each explosion's chance is calculated one by one in a random order:
  • 25% chance to do 15 morale damage and 25-45 throw force in a radius of 10 (this explosion affects all nearby units, not just friendlies).
  • 25% chance to do 5-10 damage, 25 morale damage, and 30-50 throw force in a radius of 3.
  • 25% chance to do 12.5-22.5 damage, 40 morale damage, and 25-55 throw force in a radius of 3.
  • 25% chance to do 22.5-32.5 damage, 50 morale damage, and 35-55 throw force in a radius of 3.

Researchable Upgrades

Wargear: Smoke Launchers

Wargear: Smoke Launchers Hotkey: S
Smokelaunchresearch icon.jpg Cost Resource requisition.gif 75 Resource power.gif 25  Research Time 20 s
Researched From Machine Pit
Requires Chaos Armoury
Effects Enables the Chaos Rhino's Smoke Launchers ability.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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