Hammerhead Gunship

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Vehicle
Hammerhead Gunship
Hammerhead Gunship 1.jpg
Race Tau
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Tau hammerhead icon.jpg
Hotkey H
Build Cost Resource requisition.gif 165 Resource power.gif 315  Resource cap vehicle.gif 3
Build Time 45 s
Built From Vehicle Beacon
Unit Size 1
Requires Mont'ka Command Post, Teachings of Mont'ka
Limit 2
Unit Stats
Hitpoints 4000
Armour Vehicle Medium
Unit Mass 50
Move Speed 24
Sight Radius 50 (cannot detect)
Weapons
Ranged 2x Burst Cannons, Rail Gun
Melee None



Contents

Hammerhead Gunship

"The fist of Mont'ka is here."

The Tau army's heavy gunship that cuts down both vehicles and infantry with ease with its Rail Gun and front-mounted Burst Cannons.

Tactics

Hammerhead Gunships are available only to players who have built the Mont'ka Command Post and researched Teachings of Mont'ka.

Hammerhead Gunships are the most powerful vehicle available to the Tau and only use a mere 3 support population. Although their Rail Gun is largely specialized for anti-vehicular duty, the Burst Cannons are vicious against infantry.

The only area Hammerhead Gunships are lacking in is health, relegating it into more of a fire-support role as opposed to a damage soaker. Keep them behind a wall of infantry in huge fire fights, but in small fights let them lead in the front as it's health is equal to an unupgraded Chaos Predator, which means it can still withstand significant punishment. The Hammerhead's damage outperforms all other tanks so no matter where it's positioned, it will rapidly annihilate the enemy. Although the Burst Cannons are medium ranged, the Rail Gun has a range almost comparable to the range of the Shas'Ui Bodyguard. Use a XV15 Stealth Team to find buildings and pound them with the Rail Gun.

Combine the Hammerhead's damage with a Pathfinder Team's Marker Light ability to quickly neutralize enemy relic units from long range. The slow moving Monolith and Baneblade, both prone to pathing issues, are especially vulnerable to this tactic.


Weapons

Burst Cannon

The Hammerhead is armed with two Burst Cannons, but out of convenience it has only been listed here once.

Burst Cannon
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 39.0 65.0 65.0 52.0 52.0 26.0 58.5 54.6 26.0 58.5 39.0 18.2 15.6 52.0 49.4 1 1 115 145 5

Cost Default Weapon Range 35 Setup Time 0 s
Build Time Default Weapon Accuracy 80% Refire Rate 0.4 s
Area of Effect 0 Requires Nothing

Rail Gun

Rail Gun
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 18.4 35.2 30.6 38.3 23.0 23.0 153.1 153.1 145.5 153.1 62.8 23.0 18.4 58.2 76.6 1.5 12 575 650 20

Cost Default Weapon Range 5-50 Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 4 s
Area of Effect 0 Requires Nothing

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