Mega Armoured Nobz

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Commander Unit
Mega Armored Nobz
OrkMANZ.jpg
Race Orks
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Mega armor nob.jpg
Hotkey M
Build Cost Resource requisition.gif 100 Resource power.gif 45  Resource orksquadcap.gif 2
Build Time 45 s
Built From Settlement
Squad Size 1/4
Requires Pile O Gunz! and Resource orksquadcap.gif 60
Limit 1
Unit Stats
Hitpoints 900/2
Armour Commander
Morale 400/9/50
Death Penalty -0
Unit Mass 25
Move Speed 12
Sight Radius 25 (detection 25)
Reinforcement
Reinforce Cost Resource requisition.gif 100 Resource power.gif 75  Resource orksquadcap.gif 2
Reinforce Time 20 s
Weapons
Ranged Kustom Shoota
Melee Power Claw



Contents

Mega Armoured Nobz

"Why'z YOU givin' me orders?!"

Mega armour is a suit of massively thick and heavy armour plates over a powered exo-skeleton. Though slow, mega armour gives its wearer a great deal of protection and a built-in Kustom Shoota and Power Claw. Mega Armoured Nobz or "MANz" are Nobz wearing mega armour, making them the ultimate evolution of the Ork killing machines, and their greater size bestows upon them a great deal of authority in Orky kulture.

Tactics

Mega Armoured Nobz are basically small Nobz Squads that have more health and armor. They are rather slow and transport vehicles like Wartrukks help get them into position. Their Power Surge ability provides a temporary speed boost, but damages the Mega Armoured Nobz while in use. It should only be used to close with a ranged enemy, in which case it will deal less damage than what the Mega Armoured Nobz would receive while walking to the enemy.

Abilities

Power Surge

Power Surge Hotkey: P
Ability armoured speed boozt.jpg Requires Nothing
Target Types Self
Range 0
Area of effect Entire squad Cooldown time 1 s
Effects Doubles the movement speed of the Mega Armoured Nobz for 15 seconds. However during this time they lose 10 hitpoints per second.

Waaagh!

Waaagh!
PassiveAbility icon.jpg Requires Variable
Target Types Self
Range 0
Area of effect Variable Cooldown time Passive ability
Effects Orks get braver and stronger the more of them there are. This ability confers health bonuses, morale bonuses, and damage bonuses to squads. See the Orky Mob Bonus! page for a full description of how the ability works.

Weapons

Kustom Shoota

Kustom Shoota
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 38.0 35.1 32.2 29.3 26.3 14.6 13.3 13.3 13.3 8.1 14.6 13.3 13.3 26.3 13.3 3.3 10 85 95 20.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 65% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Power Claw

Power Claw
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 47.0 99.5 91.4 107.5 92.1 45.2 38.4 32.2 11.6 12.9 40.3 17.1 16.1 117.5 117.5 31.3 75 145 165 10

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1.2 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Tougher Bosses Research

Tougher Bosses Research Hotkey: G
Tougher bosses research icon.jpg Cost Resource requisition.gif 100 Resource power.gif 25  Research Time 45 s
Researched From Pile O Gunz!
Requires Resource orksquadcap.gif 50
Effects

Even Tougher Bosses Research

Even Tougher Bosses Research Hotkey: G
Tougher bosses research 2 icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 45 s
Researched From Pile O Gunz!
Requires Tougher Bosses Research and Orky Fort
Effects
  • The Warboss's hitpoints are increased by a further 400 to a total of 3040 HP.
  • The Big Mek's hitpoints are increased by a further 300 to a total of 1910 HP.
  • Mega Armoured Nobz' hitpoints are increased by a further 200 to a total of 1300 HP.
  • Nob Leaders' and Stormboy Nob Leaders' hitpoints are increased by a further 100 to a 1100 HP total.
  • The Warboss's Powerclaw and the Big Mek's Powerclaw damage is increased by a further 20% (38% total)
  • The Warboss's and Big Mek's health regeneration rate is increased by a further 0.5 HP/s.
  • The cooldown time on the Warboss's and the Big Mek's abilities are decreased by a further 10% (19% total)


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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