Dark Reaper Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Dark Reaper Squad
Eldarreaper.jpg
Race Eldar
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Dark reaper icon.jpg
Hotkey D
Build Cost Resource requisition.gif 210 Resource power.gifResource cap infantry.gif 2
Build Time 24 s
Built From Aspect Portal
Squad Size 3/5
Requires local Dark Reaper Aspect Stone
Limit None
Unit Stats
Hitpoints 450/1
Armour Infantry High
Morale 300/10/150
Death Penalty -20
Unit Mass 16
Move Speed 16
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 70 Resource power.gif
Reinforce Time 9 s
Weapons
Ranged Reaper Launcher
Melee Knife



Contents

Dark Reaper Squad

"All who love life, fear the reaper."

Eldar who've chosen the aspect of the Dark Reaper are highly trained in ranged combat. Armed with some of the heaviest infantry weapons and linked to their weapons for unsurpassed accuracy, they are capable of striking down many enemies before they can reach the front lines. Their job is to strike at targets of opportunity, mowing all down with their destructive Reaper Launchers.

Tactics

The Dark Reaper aspect provides mobile heavy firepower for the Eldar. Their role is defined by the presence of the Fleet of Foot ability and long range. Their damage output is less than that of specialized units with Heavy Weapons, such as Space Marines with Heavy Bolters or Imperial Guardsmen armed with Plasma Guns. However, Fleet of Foot combined with high HP values give Dark Reapers the ability to position themselves out of range of enemy guns while still firing themselves, leading to great damage over time.

The Optics and Armour upgrades are essential for improving Eldar infantry utility, and in particular Dark Reapers benefit tremendously from both Optics upgrades. Receiving both a range boost to their Reaper Launchers as well as a tremendous 50% boost to damage, Dark Reapers scale tremendously through Tiers and are viable the whole game long, despite a hefty 70/0 cost.

For comparison, Dark Reapers with an Exarch and the first upgrades match the damage and range of Tau Fire Warriors while having 50% more HP. Tier 3 Dark Reapers do 50% more damage than upgraded Tau Fire Warriors as well as nearly matching the damage output of a Space Marine Terminator's Storm Bolter. Even though equivalent Tier 3 Warp Spider Squads do 50% more damage output than Dark Reapers, the upgraded Reaper Launcher still has far more range of the Deathspinner, lending a viable altenative ranged specialist when that extra reach is needed. There is also no maximum number to Dark Reapers that can be fielded, unlike Warp Spiders, although no more than 2 are usually needed.

Weaknesses of Dark Reapers include their high cost, small squad size, lack of other abilities, and vulnerability to being tied in melee combat. Unlike Fire Warriors who possess the ability to reduce ranged damage taken with an ability from their Shield Drone, Dark Reapers receive no other protection from fire aside from the Farseer's Fortune ability. This, combined with the high firepower of late-tier units, means that Dark Reapers become more vulnerable to heavy fire as the game progresses. Preserving the heavy investment in your Reapers is paramount to success.

A prominent weakness of the Reaper Launcher is that it deals significantly reduced damage to Infantry Heavy High armor, that of units like Terminators, Obliterators, Possessed Space Marines, Broadside and Crisis Battlesuits, Pariahs, and Nobz after the Ork Tier 4 Extra Vehicle Armour upgrade. This makes Dark Reapers a poor counter to those elite end-game units. Against those elites, a better Eldar Aspect would be either the Howling Banshee Squad or Warp Spider Squad, both of whom deal greater damage to those armor classes.

When maneuvered well to best utilize their long range and combined with other Aspects and Ranger Squads to break enemy morale, Dark Reapers can greatly complement an Eldar attack force.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Dark Reaper Exarch

Dark Reaper Exarch Hotkey: L
Dark reaper exarch icon.jpg Cost Resource requisition.gif 80 Resource power.gif 30  Build Time 10 s
Requirements Nothing
Effects Increases the squad's weapon damage by 15%.

Abilities

Fleet of Foot

Fleet of Foot Hotkey: F
Fleet of foot icon off.jpg Requires Fleet of Foot Research
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Toggled ability
Effects When activated, the squad moves 50% faster but loses 50% accuracy with all weaponry.

Weapons

Reaper Launcher

Reaper Launcher
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 13.7 12.6 12.6 11.5 7.4 6.3 7.4 4.2 2.1 7.4 7.0 2.4 2.1 7.4 2.1 3.0 10 30 40 0.5
With Exarch: 15.8 14.5 14.5 13.2 8.5 7.3 8.5 4.8 2.4 8.5 8.1 2.8 2.4 8.5 2.4 3.0 10 34.5 46 0.5
With Improved Optics: 20.6 18.9 18.9 17.3 11.1 9.5 11.1 6.3 3.2 11.1 10.5 3.6 3.2 11.1 3.2 3.0 10 45 60 0.5
With Improved Optics + Exarch: 23.7 21.7 21.7 19.9 12.8 10.9 12.8 7.3 3.7 12.8 12.1 4.1 3.7 12.8 3.7 3.0 10 51.8 69 0.5
With Superior Optics: 30.9 28.4 28.4 26.0 16.7 14.3 16.7 9.5 4.8 16.7 15.8 5.4 4.8 16.7 4.8 3.0 10 67.5 90 0.5
With Superior Optics + Exarch: 35.5 32.7 32.7 29.9 19.2 16.5 19.2 10.9 5.5 19.2 18.2 6.2 5.5 19.2 5.5 3.0 10 77.6 103.5 0.5

Cost Default Weapon Range 30 Setup Time 0
Build Time Default Weapon Accuracy 60% (90% w/ Guide which increases the DPS by 50%) Refire Rate 1 s
Area of Effect 0 Requires Nothing
Notes Optics upgrades increase the Reaper Launcher's range by 5 each to a total of 40. This weapon cannot be fired while moving. In Dark Crusade, this weapon always does 0.3 DPS to Daemon High.

Knife

Knife
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 7.0 4.0 3.9 4.7 1.9 2.3 1.9 1.9 1.9 1.9 1.9 1.9 1.9 4.5 1.9 1.1 2 8 19 1.75
With Exarch: 8.1 4.6 4.5 5.4 1.9 2.7 1.9 1.9 1.9 1.9 1.9 1.9 1.9 5.2 1.9 1.1 2 9.2 21.9 1.75

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 0.6 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Fleet of Foot Research

Fleet of Foot Research Hotkey: F
Fleetoffoot research icon.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 60 s
Researched From Webway Assembly
Requires Nothing
Effects Activates the Fleet of Foot ability for Guardian Squads, Ranger Squads, Howling Banshee Squads, Dark Reaper Squads, Fire Dragon Squads, Farseer, and the Seer Council.

Wargear: Improved Optics

Wargear: Improved Optics Hotkey: G
Infantryaccuracy1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Nothing
Effects

Wargear: Superior Optics

Wargear: Superior Optics Hotkey: G
Infantryaccuracy2 icon.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 60 s
Researched From Soul Shrine
Requires Wargear: Improved Optics, Moblize to War
Effects

Wargear: Reinforced Armour

Wargear: Reinforced Armour Hotkey: A
Infantryhealth1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Nothing
Effects

Wargear: Enhanced Reinforced Armour

Wargear: Enhanced Reinforced Armour Hotkey: A
Infantryhealth2 icon.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 60 s
Researched From Soul Shrine
Requires Wargear: Reinforced Armour, Moblize to War
Effects
  • Increases the maximum HP of Guardians by a further 25% to 329.
  • Increases the maximum HP of Rangers by a further 15% to 370.
  • Increases the maximum HP of Howling Banshees by a further 200 and the Howling Banshee Exarch by a further 205 to 675 and 875 respectively (870 and 1230 respectively with Call of War).
  • The mass of Howling Banshees is increased by a further 10 (20 total), making them even less vulnerable to knockback attacks.
  • Upgrades the armor type of the Howling Banshees from 'Infantry High' to 'Infantry Heavy Medium,' providing further protection from attacks.
  • Increases the maximum HP of Dark Reapers by a further 15% and the Dark Reaper Exarch by a further 25% to 597 and 1008 respectively.
  • Increases the maximum HP of Fire Dragons and the Fire Dragon Exarch by a further 25% to 782 and 1055 respectively.
  • Increases the maximum HP of Warp Spiders and the Warp Spider Exarch by a further 25% to 884 and 1244 respectively.
  • Increases the maximum Morale of Warp Spiders by a further 100 to 800.

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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