Big Mek

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Commander Unit
Big Mek
OrkBigmek.jpg
Race Orks
Version Soulstorm v1.2
Build Info
Mekboy icon.jpg
Hotkey M
Build Cost Resource requisition.gif 190 Resource power.gif 50  Resource orksquadcap.gif 2
Build Time 60 s
Built From Da Boyz Hut
Unit Size 1
Requires Settlement
Limit 1
Unit Stats
Hitpoints 1310/2
Armour Commander
Morale 400/9/50
Morale Bonus +150/+2
Death Penalty -100
Resource Bonus Resource cap vehicle.gif +2
Unit Mass 25
Move Speed 16
Sight Radius 25 (detection 20)
Attachable Yes
Weapons
Ranged Slugga
Melee Powerclaw



Contents

Big Mek

"Here to fix your gubbinz!"

Big Meks are Orks who have become particularly large, powerful, and are innately skilled with technology. He uses his cobbled-together Orky technology to enhance the power and effectiveness of the Boyz. Given time and materials they can put together nearly any piece of technology into a deadly piece of crudely effective Ork weaponry.

Note that Da Boyz Hut has a 20% production bonus, giving the Big Mek a build time of 50 s.

Charge Bonus: once within 7 range of its target when on Assault stance, the Big Mek gains a +30% movement bonus to its current base speed, enabling it to quickly close the distance with other units into melee.

Tactics

Big Mek is one of the most versatile of the hero units, providing both strength and useful abilities. He is an excellent companion to Shoota Boyz for early harassment, as he is a powerful melee unit and a spotter for infiltrated units. He is also able to directly engage most commanders, exceptions being the more powerful Force Commander and Chaos Lord. While attached to a squad, his teleport ability is extended to every member of the squad. He then can bring a full squad of Slugga Boyz or Nobz directly into a cluster of ranged units, or make a quick retreat from danger. Big Mek also has the ability to repair, and while he cannot repair quickly, he can do it more efficiently than nearly any other repairer in the Dark Crusade. Once Big Mek's Kustom Gadjitz has been researched, he projects around him a forcefield which lowers the ranged damage that units near him receive (Note that in Dark Crusade researching the forcefield adds to Big Mek's build time). The gadjitz also provides him with a Tank Zappa. This ability allows him to freeze vehicles for a short time. As a Nob with a Power Claw requires a set up time, this ability allows for a fully kitted Nobz Squad to engage an otherwise fleeing foe. This tactic works wonders against Restored Monoliths and Baneblades.

Abilities

Kustom Tellyporta

Kustom Tellyporta Hotkey: J
Kustom tellyporta ability.jpg Requires Nothing
Target Types Terrain
Range 75
Area of effect None Cooldown time 90 s
Effects The Big Mek teleports himself and any attached squad to the designated location. At full charge the Big Mek has only one teleport available, using up the entire charge.

Repair

Repair Hotkey: E
Repair.jpg Requires Nothing
Target Types Damaged structures and vehicles
Range 0
Area of effect 0 Cooldown time 0 s
Cost 20% of the repaired units original build cost
Effects This ability can restore health to vehicles and buildings at a speed of 20 Hitpoints per second.

Waaagh!

Waaagh!
PassiveAbility icon.jpg Requires Variable
Target Types Self
Range 0
Area of effect Variable Cooldown time Passive ability
Effects Orks get braver and stronger the more of them there are. This ability confers health bonuses, morale bonuses, and damage bonuses to squads. See the Orky Mob Bonus! page for a full description of how the ability works.

Kustom Forcefield

Kustom Forcefield
PassiveAbility icon.jpg Requires Kustim Gadjitz
Target Types friendly Infantry, Heavy Infantry and Commanders
Range 0
Area of effect 20 Cooldown time Passive Ability
Effects The Big Mek's forcefield protects nearby infantry so they take 10% less damage from ranged attacks.

Tank Zappa

Tank Zappa Hotkey: P
Ork tank zappa.jpg Requires Kustim Gadjitz
Target Types Any enemy Vehicle
Range 20
Area of effect 10 Cooldown time 90 s
Effects The Big Mek's fires a beam that renders any vehicles in the area of effect unable to move or attack for 10 seconds.

Weapons

Slugga

Slugga
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 30.8 42.6 29.6 46.1 29.6 22.2 17.2 8.7 1.8 17.2 34.3 5.9 1.8 44.4 10.6 0.7 2 76 93 2.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 35% Refire Rate 0.5 s
Area of Effect 0 Requires Nothing

Powerclaw

Powerclaw
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 68.1 144.1 132.4 155.7 133.4 65.5 55.6 46.7 16.8 18.7 58.4 23.3 25.9 170.2 170.2 31.3 75 193 256 10
With Tougher Bosses: 74.9 158.5 145.6 171.2 146.7 72.0 61.1 51.4 18.5 21.5 64.2 25.7 28.5 187.3 187.3 31.3 75 222 294.4 10
With Even Tougher Bosses: 94.0 198.8 182.7 214.8 184.1 90.4 76.7 64.4 23.2 25.8 80.6 32.2 35.8 234.9 234.9 31.3 75 266.4 353.3 10

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1.2 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Mega Blasta

Mega Blasta
Warbossrangeupgrade icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 19.1 37.1 29.9 26.9 20.9 22.4 17.4 8.8 3.0 17.4 15.0 6.0 3.0 20.9 10.8 4.5 30.0 144.5 254.4 10

Cost See Big Shooty Boss Weapons Range 30 Setup Time 0 s
Build Time See Big Shooty Boss Weapons Accuracy 60% Refire Rate 2 s
Area of Effect 5 Requires Big Shooty Boss Weapons
Notes The Mega Blasta does friendly fire.

Researchable Upgrades

Kustim Gadjitz

Note: in Dark Crusade, this research increases the build time of the Big Mek by 15 s to 75 s.

Kustim Gadjitz Hotkey: F
Kustom force field research.jpg Cost Resource requisition.gif 75 Resource power.gif 75  Research Time 50 s
Researched From Da Boyz Hut
Requires Resource orksquadcap.gif 40
Effects

Big Shooty Boss Weapons

Big Shooty Boss Weapons Hotkey: W
Warbossrangeupgrade icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 50 s
Researched From Pile O Gunz!
Requires Resource orksquadcap.gif 70
Effects Upgrades the ranged weapons of the Warboss to a Kustom Shoota and the Big Mek to a Mega Blasta.

Tougher Bosses Research

Tougher Bosses Research Hotkey: G
Tougher bosses research icon.jpg Cost Resource requisition.gif 100 Resource power.gif 25  Research Time 45 s
Researched From Pile O Gunz!
Requires Resource orksquadcap.gif 50
Effects

Even Tougher Bosses Research

Even Tougher Bosses Research Hotkey: G
Tougher bosses research 2 icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 45 s
Researched From Pile O Gunz!
Requires Tougher Bosses Research and Orky Fort
Effects
  • The Warboss's hitpoints are increased by a further 400 to a total of 3040 HP.
  • The Big Mek's hitpoints are increased by a further 300 to a total of 1910 HP.
  • Mega Armoured Nobz' hitpoints are increased by a further 200 to a total of 1300 HP.
  • Nob Leaders' and Stormboy Nob Leaders' hitpoints are increased by a further 100 to a 1100 HP total.
  • The Warboss's Powerclaw and the Big Mek's Powerclaw damage is increased by a further 20% (38% total)
  • The Warboss's and Big Mek's health regeneration rate is increased by a further 0.5 HP/s.
  • The cooldown time on the Warboss's and the Big Mek's abilities are decreased by a further 10% (19% total)


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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