XV8 Crisis Battlesuit (Dark Crusade)

From RelicWiki

Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki


Dawn of War Squad
XV8 Crisis Battlesuit
Crisis Battlesuit 1.jpg
Race Tau
Version Dark Crusade v1.2
Build Info
Tau crisis suit icon.jpg
Hotkey X
Build Cost Resource requisition.gif 180 Resource power.gif 40  Resource cap infantry.gif 2
Build Time 30 s
Built From Tau Barracks
Unit Size 1
Requires Mont'Ka Command Post
Limit 3
Unit Stats
Hitpoints 2500/1
Armour Infantry Heavy High
Morale 600/10/150
Unit Mass 50
Move Speed 14
Sight Radius 35 (cannot detect)
Weapons
Ranged Burst Cannon, Fusion Blaster
Melee None



Contents

XV8 Crisis Battlesuit

"The Fire Caste's best are here to serve!"

The best of the best. The absolute elite of the Fire Caste is chosen to pilot the advanced XV8 Crisis Battlesuits. Created for rapid deployment with heavy yet mobile firepower, the Crisis suit comes equipped with jump jets and has a wide array of armaments to choose from. It very much epitomizes the philosophy of Mont'Ka or "Killing Blow".

Tactics

XV8 Crisis Suits are Tau's Tier 3 infantry should the Tau player choose to go Mont'Ka. They are very durable and are effective against all targets. They are usually used as a Tau version of a Dreadnaught, taking fire that would otherwise be directed at your fragile Tau infantry. However, when upgraded with the Flamer weapon (note that while other units cannot use flamers in close range melee, Crisis can), their damage is dramatically increased against infantry at the expense of range.

Unlike other ranged units Crisis Suits cannot be tied up in close combat, but being a single unit they are easily targeted for focus fire, so they must be watched carefully and jumped out when the fire gets too thick.

When not destroying buildings, they are best used jumping in close to a mass of infantry with their Flamer and breaking many squads at close range. They do great damage and extreme morale damage, are very cheap and cost effective, and are a more than sufficient reason to choose to go Mont'Ka in most cases.

The Missile Pod doesn't improve the damage of the Crisis Suit against vehicles or buildings significantly because it replaces the already potent anti-vehicular Fusion Blaster. All it provides is a range increase, which is generally unnecessary due to the Crisis Suit's Jump Packs. As it stands, it is always preferable to equip the Crisis Suit with a Flamer and jump it into the fray to avoid the short range issues entirely and still have deadly firepower against all targets. Note however, that the Missile Pod has knockback, whereas the Fusion Blaster does not.

Because they are equipped with Jump Packs like the Tau Commander, they make an excellent bodyguard for him. Just be aware that their jump range is slightly longer than that of the Tau Commander, so avoid using their maximum jump range or you may accidentally jump them into a hostile situation all alone and leave the commander in the back.

Abilities

Jump Packs

Jump Packs Hotkey: J
Jump.jpg Requires Nothing
Target Types Terrain
Range 70
Area of effect None Cooldown time 45 s
Effects The Crisis Battlesuit jumps over any intervening terrain to another location. At full charge the Crisis Battlesuit has two jumps available, requiring 90 s total to charge.

Weapons

Burst Cannon

Burst Cannon
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 59.4 118.8 99.0 79.2 59.4 29.7 15.8 11.9 5.9 NA 19.8 13.9 9.9 49.5 5.9 0.8 2 225 270 2

Cost Default Weapon Range 30 Setup Time 0 s
Build Time Default Weapon Accuracy 80% Refire Rate 1 s
Area of Effect None Requires Nothing

Fusion Blaster

Fusion Blaster
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 39.6 33.7 41.6 9.9 4.0 29.7 72.2 73.3 25.7 NA 23.8 14.9 9.9 49.5 29.7 1 5 450 540 5

Cost Default Weapon Range 20 Setup Time 0 s
Build Time Default Weapon Accuracy 80% Refire Rate 2 s
Area of Effect None Requires Nothing

Weapon Upgrades

Maximum Weapon Upgrades Allowed: 1

Flamer

Flamer Hotkey: F
Tau upgrade xv8 flamer.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 108.0 216.0 180.0 144.0 108.0 60.0 12.0 8.0 6.7 NA 60.0 40.0 20.0 80.0 40.0 133.3 40 50 70 1

Cost Resource requisition.gif 15 Resource power.gif 25  Range 15 Setup Time 0 s
Build Time 15 s Accuracy 100% Refire Rate 0.15 s
Area of Effect A 0 (zero) degree arc of radius 15. Requires Nothing
Notes The Flamer replaces the Burst Cannon when upgraded.

Missile Pod

Missile Pod Hotkey: M
Tau upgrade xv8 missile.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 11.2 11.2 11.2 7.4 3.7 11.2 74.4 74.4 40.9 NA 7.4 37.2 29.8 11.2 26.0 0.1 2 600 675 2

Cost Resource requisition.gif 15 Resource power.gif 45  Range 30 Setup Time 0 s
Build Time 15 s Accuracy 70% Refire Rate 6 s
Area of Effect 1 Requires Nothing
Notes The Missile Pod replaces the Fusion Blaster when upgraded. This weapon does weak knockback (5-25 force) and friendly fire.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

Vehicles

Chaos Rhino

Defiler

Chaos Predator

Hell Talon

Vehicles

Falcon Grav Tank

Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

Brightlance Grav Platform

Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

Vehicles

Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

Tau Barracks

Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field


 
Яндекс.Метрика
Сайт создан в системе uCoz