XV88 Broadside Battlesuit (Dark Crusade)

From RelicWiki

Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki


Dawn of War Squad
XV88 Broadside Battlesuit
TauBroadsides.jpg
Race Tau
Version Dark Crusade v1.2
Build Info
Tau broadside battlesuit ic.jpg
Hotkey B
Build Cost Resource requisition.gif 240 Resource power.gif 120  Resource cap infantry.gif 3
Build Time 45 s
Built From Tau Barracks
Unit Size 1
Requires Path to Enlightenment
Limit None
Unit Stats
Hitpoints 2250/1
Armour Infantry Heavy High
Morale 1500/50/300 (Immune)
Unit Mass 50 (9000 while Entrenched)
Move Speed 10
Sight Radius 20 (cannot detect)
Weapons
Ranged 2x Missile Launchers (mobile)
Twin Rail Guns (entrenched)
Melee None



Contents

XV88 Broadside Battlesuit

"Firepower, on the move."

Somewhere between infantry and a tank, the XV88 Broadside Battlesuit is the Tau army's heavy hitter. Ponderously slow but able to let loose enormous firepower while entrenched by deploying the dual rail guns mounted on the battlesuit's rear carapace.

An XV88 Broadside Battlesuit is a modified version of an XV8 Crisis Suit. The weaponry on its arms is replaced with Missile Launchers and a pair of Railguns are added to its back, plus the armor is heavily modified to compensate for the massive kickback of the new weaponry. Thus, it loses the capability to use its jetpacks and is now more sluggish in moving. However, it has much, much better firepower to compensate for this. Many enemies of the Greater Good learned the might of the Railguns the hard way. The Broadside is relatively weak when undeployed but the Missile Launcher provide knockback against enemy infantry to buy the mobile artillery time to deploy its big guns.

Prior to Dark Crusade v1.2, the Broadside Battlesuit Team consisted of three battlesuits, hence the "Team" in the unit name. As of 1.2, the "team" consists of a single member.

Bug: Although Broadsides have morale values, they cannot take morale damage.

Tactics

XV88 Broadside Battlesuit Teams can be used to fulfill the function of turrets, which the Tau lack. When not moving to a new location they should always be entrenched for the damage bonus. Any more than two XV88 Broadside Battlesuit Teams is generally excessive.

While XV88 Broadside Battlesuit Teams can act as turrets, they take up too much squad cap to just be relegated to base defense. Setting them up in chokepoints or heavy cover and luring units to them is a particularly effective strategy. Pathfinder Teams can augment the power of XV88 Broadside Battlesuit Teams by adding vision to match their range. Because XV88 Broadside Battlesuit Teams are available early on (after building the Path to Enlightenment) and are effective against all units, they can be the "killing blow" that follows a rush.

However, though the railguns do huge damage to all unit types, its relatively low rate of fire makes it more effective in anti-vehicle roles or for destroying expensive, tough units in conjunction with a Pathfinder Team's Markerlight ability.

In order to move the incredibly slow units around the map, Devilfish Troop Carrier can be used to bring Broadsides up to the front lines quickly or retreat when the fight turns sour. Bring along a Pathfinder Team for the ride to provide a spotter for the Broadsides once they're deployed.

Enemy players will most frequently counter with jump units such as Assault Marine Squads that can travel from outside XV88 Broadside Battlesuit Teams range to inside the minimum range in an instant. Keep other units in the area to protect the Broadsides from this tactic. Also, avoid clustering XV88 Broadside Battlesuit Teams close too each other to prevent abilities like Orbital Bombardment from wiping them all out simultaneously.

Broadsides have an incredibly short sight radius, so like Fire Warrior Teams they need spotter units to be used effectively.

Abilities

Entrench

Entrench Hotkey: E
Tau entrench icon on.jpg Requires Nothing
Target Types Self
Range 0
Area of effect 0 Cooldown time 0 s
Effects The Battlesuits become immobile to bring their Twin Rail Guns to bear. In this state the Missile Launchers are not used. Entrenching requires 6.5s and uprooting requires 5.5s.

Weapons

Missile Launcher

The Broadside is armed with two Missile Launchers, but out of convenience it has only been listed here once.

Missile Launcher
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 7.3 17.6 14.7 13.2 10.3 4.4 13.2 10.3 7.3 NA 4.4 4.4 4.4 10.3 4.4 0.5 6 150 185 25

Cost Default Weapon Range 30 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 4 s
Area of Effect 5 Requires Nothing
Notes This weapon does knockback (25-35 force) and friendly fire.

Twin Rail Guns

Twin Rail Guns
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 18.8 225.0 225.0 168.8 112.5 56.3 196.9 196.9 84.4 NA 101.3 84.4 67.5 56.3 28.1 0.75 6 1500 3000 75

Cost Default Weapon Range 5-40 Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 4 s
Area of Effect 0 Requires Entrenched

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

Vehicles

Chaos Rhino

Defiler

Chaos Predator

Hell Talon

Vehicles

Falcon Grav Tank

Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

Brightlance Grav Platform

Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

Vehicles

Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

Tau Barracks

Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field


 
Яндекс.Метрика
Сайт создан в системе uCoz