Guardsmen Squad Sergeant (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad Leader
Guardsmen Squad Sergeant
Guardsmen squad sergeant.jpg
Race Imperial Guard
Version Dark Crusade v1.2
Build Info
Guardsmen squad sergeant icon.jpg
Hotkey L
Build Cost Resource requisition.gif 55 Resource power.gif 15 
Build Time 15 s
Built In Guardsmen Squad
Requires Tactica Control
Unit Stats
Hitpoints 200/0.5
Armour Infantry Heavy Medium
Death Penalty -30
Unit Mass 9
Move Speed 16
Sight Radius 25 (cannot detect)
Weapons
Ranged Laspistol
Melee Power Sword



Contents

Guardsmen Squad Sergeant

"Fall in men, it's time for war."

Veterans who enforce discipline and training within their squads, sergeants are the NCO backbone every army needs. Their presence makes Guardsmen fight harder and longer, and also makes them less likely to flee.

Tactics

The Sergeant's Double Time ability gives a modest boost to a squad's health and morale, and he is himself more durable than a regular Guardsmen, but he is not a substitute for a real commander like a Commissar. He is also a moderately effective melee fighter and can effectively back up a Commissar for a short time. Unfortunately, he deals no damage in melee against Vehicle High, Building High, and Daemon High armour due to a bug. It should be noted that even if the Sergeant dealt proper damage to those armour types, it would not be likely to greatly increase the survivability of his squad.

Abilities

Double Time

Double Time
PassiveAbility icon.jpg Requires Nothing
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Passive ability
Effects Provides a passive 35 point bonus to the health of every member of the squad and a 50 point bonus to morale.

Weapons

Laspistol

Laspistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 8.3 11.0 7.0 5.7 3.3 4.6 0.9 0.3 0.3 NA 7.1 1.9 0.3 6.4 1.3 0.1 0.5 21.0 30.0 0.5

Cost Default Weapon Range 30 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Power Sword

Power Sword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 14.7 8.1 14.3 14.7 14.4 7.3 2.9 0.5 0.0 NA 14.7 3.9 0.0 14.3 0.0 0.3 0.5 15.0 30.0 0.0

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Battle Armor

Battle Armor Hotkey: H
IG BA.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 45 s
Researched From Tactica Control
Requires Nothing
Effects
  • Increases the health of all Guardsmen by 25% (initially 40 HP, but scales up to 50 HP as other health researches are completed before or after Battle Armor)
  • Increases the health of Guardsmen Squad Sergeants by 150 HP.
  • Applies to the health bonus to Guardsmen from Sergeants and attached Priests, increasing the bonuses to 44 and 157 respectively.

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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