Greater Knarloc (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Vehicle
Greater Knarloc
Greater Knarloc Model.jpg
Race Tau
Version Dark Crusade v1.2
Build Info
Tau greater knarloc icon.jpg
Hotkey G
Build Cost Resource requisition.gif 400 Resource power.gif 400  Resource cap vehicle.gif 5
Build Time 30 s
Built From Kroot Shaping Center
Unit Size 1
Requires Kauyon Command Post or Mont'Ka Command Post, Teachings of Kauyon or Teachings of Mont'Ka, and a captured Relic
Limit 1
Unit Stats
Hitpoints 8000/0
Armour Daemon High
Unit Mass 80
Move Speed 16
Sight Radius 30 (cannot detect)
Weapons
Ranged None
Melee Greater Knarloc Claw



Contents

Greater Knarloc

A huge dinosaur-like creature from the Kroot genetic family. Originally used as a beast of burden but later trained for war after it proved as effective at eating enemy infantry as carrying heavy loads.

Tactics

With Improved Metallurgy research, the Greater Knarloc can defeat any other relic unit in a straight fight, an absolute terror on the battlefield. The Greater Knarloc also has Monster High armour, which is hard to counter for most races. He is similar to the Orks' Squiggoth, the only difference being he has no ranged attack.

The Greater Knarloc's main weakness is his low health: even with Improved Metallurgy he will have 10,800 health, very low for a melee uber (compared to the 14,000 of the Bloodthirster or 15,000 of the Avatar of Khaine). However, if the player goes Mont'Ka, then the maximum hp of the Greater Knarloc will be 8000. He is the slowest melee uber unit, which combined with his large size (although not very large for a relic) can make it difficult to get him into the fight where he can use his massive melee power.

In a one on one fight, a Greater Knarloc will beat the Squiggoth even without Improved Metallurgy, but requires this upgrade to defeat a Bloodthirster.

The Knarloc gains an additional 200 hp from an Ethereal present on the battlefield, which, with Improved Metallurgy brings the creature's maximum health to 11000, the same as that of a Squiggoth.

With the exception of the Bloodthirster, the Knarloc's build time is the shortest amongst the relic units. This short build time, coupled with its melee superiority against single units, has made the Greater Knarloc popular among Tau players as a counter against the relic units of other factions.

While able to out-melee any other unit in single combat when fully upgraded, the Knarloc's slow speed and lack of splash damage/ splash disruption makes it vulnerable to entrapment by swarms of smaller units.


Weapons

Greater Knarloc Claw

Greater Knarloc Claw
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 210.0 420.0 350.0 280.0 210.0 70.0 350.0 350.0 280.0 NA 175.0 105.0 35.0 420.0 245.0 7.5 15 600 800 15

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Improved Metallurgy

Improved Metallurgy Hotkey: I
Tau advanced metallurgy ico.jpg Cost Resource requisition.gif 150 Resource power.gif 150  Research Time 25 s
Researched From Path to Enlightenment
Requires Kauyon Command Post
Effects </b>

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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